The best levels are imaginative yet logical. Stray near an object that can be used or picked up and a tappable command prompt will pop up. Puzzles are solved in a linear fashion by collecting, using, and interacting with objects in a set order. The idea is to guide a light-fingered youth around a series of simple medieval environments, pinching from mean-spirited authority figures and helping out the disadvantaged like some pint-sized Robin Hood. Tiny Thief plays like a point-and-click adventure game shrunk down and separated into standalone bite-sized challenges. Perhaps unsurprisingly, Tiny Thief doesn't manage to scale those same heights - but it's also sufficiently fresh to warrant a closer look. We recently saw the very first Rovio Stars offering, Icebreaker: A Viking Voyage, which wowed us all with its supremely well-balanced brand of physics-based puzzling. The Rovio Stars publishing initiative is only one game old as Tiny Thief comes to market, but 5 Ants's game already has a formidable challenge living up to the label's high standards.